extends Node


# 定义一个信号
signal experience_vail_collected(number: float)
# 发射信号函数
func emit_experience_vail_collected(number: float):
	experience_vail_collected.emit(number)


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
